The Final Word
Dishonored is the Thief of this generation, it is a game that gives you complete freedom and doesn't push you any one way. A truly exceptional title which deserves GotY 2012. It is also going to take a while to finish if you explore everywhere.
Revenge solves everything...
We've watched Dishonored now eagerly for some time, we've seen all the videos and read the write-ups before the game came out, because here at Games Xtreme we're all gamers and mad gamers at that. We love the tagline above because it speaks to us of a game that's set up to allow us to play it as we want, choosing our own moral compass and making our own mark on the universe that Arkane and Bethesda have created.
We just have one thing to say really, if you're on the fence about this game, get off the fence and go buy it - Dishonored is the Thief game of this generation.
Story
We're not going to give much of the story away here; suffice it to say that you play as Corvo, bodyguard to the Empress of Dunwall. Things happen and you get imprisoned, you escape and the game takes a supernatural twist as you gain powers given to you by the mysterious being known as the Outsider. The story is also told via first person interaction keeping you in the action/adventure at all times.
Setting
We want a quick word about the setting, because some people will be elated that it's Steampunk and others might be put off. Dishonored isn't really Steampunk, since a lot of the clothing and designs aren't modelled on a Victorian aesthetic, they don't tend to use steam, they use Whale Oil. If anything Dishonored is Industrial Fantasy without elves and dragons etc, which is fine by us, since we love the world-building and setting for the game.
There is magic or at least something that approximates it, but it's woven tightly into the narrative and fits perfectly into the whole Dishonored universe.
Gameplay
Dishonored is a first person game, but it isn't a shooter, nor is it stealth enforced. Dishonored is a sandbox mission orientated game set in a fantastic city which has numerous routes to allow you to complete your mission objectives. You can use a brutal path and carve a sea of dead bodies in your wake leaving the people and guards dead beneath your blade. Or you can become a ghost, sticking to the rooftops, using your supernatural gifts to flit from place to place unseen and never once raising your blade, even against your primary mission targets.
It is in essence, a game where you control the flow of play as you want. You can don the clockwork skull mask of a benevolent pacifist, taking on the system by knocking out guards and civilians who might detect you, leaving them safely locked in a trash bin or high on a roof where they can't be eaten by hungry rat swarms or found by their friends. Or you can slake your sword in blood and murder your way to your targets, enacting a brutal revenge laden spree across Dunwall until you get to your goal.
However you want to play, Dishonored doesn't mind.
Stealth Subdue in action
The world on the other hand, well, if you remain true to the pacifist goal and manage to keep your Chaos Rating (an invisible score that keeps track of how you do in the mission) low, you'll create a nicer Dunwall, one relatively free from rat swarms, plague and Weepers (undead zombie-like victims of the plague)... with happier allies... if you enact a ruthless killing spree, expect to see a darker Dunwall, complete with Weeper population, lots of rats, lots of disease and chaos.
Just how you keep your rating low is not really defined by the game; it's something you're going to have to learn as you play. Generally though violent, non-stealthy actions have repercussions.
We have to admit though, being bloodthirsty pays off in terms of drop assassinations, stealth kills and adrenaline moves. A power that you can unlock later on which lets you deliver brutal death to numerous enemies in a stylish manner.
Its not all doom and gloom though, because as you progress you can unlock powers that help you either way, upgrading Corvo with Runes which give him access to new supernatural abilities such as Blink, a short range teleport which can be used in conjunction with an athletic boost to get higher than ever before on Dunwall's rooftops and hard to reach places.
Shadow Kill allows you to turn bodies to ash when they die. Useful if you're fed up of trying to hide corpses...
There are many more powers, such as Windblast and a swarm of rats which can devour the bodies of the dead as well as attacking Corvos' enemies.
The controls of Dishonored are easy to learn, solid and responsive. Powers are activated with the left trigger, selected via the radial on the right bumper. It's easy to switch powers/weapons this way and keeps the gameplay nice and smooth.
Corvo is fairly agile to begin with and can climb, mantle and duck under low obstacles as he moves, with the latter automatically triggering if the obstacle is low enough for him to duck under whilst in stealth mode (B button). A quick tap of the A button when the icon shows and Corvo can mantle up onto ledges and other high places. He's really good at balancing too and Dishonored lets you get to some nice thin ledges where you can easily perch, walk and navigate without any trouble.
It's like being Batman, only Batman as played by Azrael if you want to go the bloody route.
On the theme of Batman, Corvo has some nice gadgets at his disposal, some rewire security systems, some are traps and cause immense painful death to the enemy. Some we'll leave you to discover... many of them can be combined with powers or even used in sneaky ways which are fun to figure out.
Just the same as Corvo's abilities... imagine falling to your death only to possess a nearby rat/person as you're about to hit the ground - not only did you escape death, but now you've escaped detection too. Abilities are powered by mana, mana regenerates to a point, to get a full mana bar you'll need to drink a potion (you can carry 10)
Health is the same, you'll need to drink a health potion or eat some food if you want to get that back.
Finally there are Bone Charms, little extras that you can equip onto Corvo to boost his abilities somewhat - it might make you climb faster, or get more mana from a potion. These are hidden in the world along with Runes, you'll need to explore every inch to find them in the various levels and they're worth it. You can upgrade how many Bone Charms are active at one time at the hub too, so don't think you're stuck with the default 4.