The sound-scape for the game is a great one. Thereís a lot of spot and ambient audio that amps up the atmosphere here in Dark Souls. There are some wonderful combat sounds and the clang of metal against metal, especially when a heavy metal shield blocks a massive sword is superb. Then you have the various sound effects for spells and the like. Music
There is a nice soundtrack to the game, again, itís evocative and atmospheric and it fades down when youíre exploring and rises when youíre in combat. The bonfire music is rather nice and it serves to give you a sense of safety when you know that just outside that area are bad guys who want to serve you your spleen for supper. Dramatic moments are framed by suitably dramatic musical pieces and the rest of the game is spent in quiet contemplation of the sound effects and the noises that monsters might make, just so you know thereís something to be scared of close by.Voice
Dark Souls isnít bogged down by endless narrative, so the voice work is sparse and works well in the context of the game. Dialogue
Dark Souls script is full of character, everyone seems to be laughing at something and whilst it isnít the best writing for a fantasy game...it works to put you on edge and keep you completely paranoid through the whole game. Multiplayer
You can summon up to 2 other players as phantoms to help you in your boss and mini-boss battles, you can be invaded by other players and you can invade other worlds. You can see the ghosts of players as you play; you can witness their horrible demise if you interact with their bloodstain and you can read and place messages to help and hinder. You can share a commonality with the players of Dark Souls at bonfires too. Youíll see them briefly sitting there, almost real, especially if they belong to your Covenant.
If you offer humanity at the fire, you can help reinforce their Estus flasks and give them a little hope in the dark.
You can leave certain items to become vagrant, which will go off to invade someone elseís world as a phantom.
So whilst thereís no cooperative campaign, Dark Souls unique take on online play means that youíll at least connected to others at all times and it feels like a shred of hope in a vast dark journey.Saves and Game Length
The game auto saves, there are no hard saves and this game is brutally difficult at the best of times. Bonfires act as checkpoints and let you return there if you die.
Dark Souls will probably last around 60 hours; the world is massive and seamlessly connected. Then there is New Game+ and the joy of speccing up a new custom character to try out a brand new build and tactical set.The very long and very dark lunchtime of the soul
If you can get past the steep curve, know the game will challenge you like nothing you have ever played before, know that youíre going to die numerous times and prepare yourself for that eventuality. Dark Souls is a refreshing take on fantasy RPGs and most of all its fun and addictive. You will relish every victory no matter how minor and you will learn from every mistake. It is a game that is worthy of high praise because itís a game that treats you as an adult.
Dark Souls (to me) is harder and more rewarding than the previous game and that makes it oddly more appealing. It is also self-contained so you donít need to play the previous game to get the best out of Dark Souls. You will of course be far more familiar with the way combat works if you do.