Review By: WoLf | Posted: 11/05/2011
The Final Word Brink is an objective based, team focussed multiplayer game. It riffs from Team Fortress 2 and a few other shooters. It combines a fast paced tight-action experience with levelling up and has its flaws. It is however worth that time and investment.
Dystopia Dance

Splash Damage knows their way around an online shooter; they made their name in the early 90’s through mods and the like. They crafted Enemy Territory and Quake Wars and they seem to have a handle on class based shooting, especially in terms of the classes themselves. Now it’s the turn of Brink, a complex game that requires some effort to get the best out of, but doesn’t seem to deserve a lot of the review flak it’s been getting.

Story

Set in the dystopian future, a huge man-made floating city known as the Ark is in dire straits, food is running out, disease is rampant and an oppressive security force is curtailing the population and making everything seem very Orwellian. Enter the battle between the Resistance and Security as one of either faction and you’ll see the same story play out with slightly different cut-scenes for both factions. Brink is very much about the player’s own story as it’s told through the narrative of the clashes between these two factions, rather than about the game having a long complex plot that plays out through some non-interactive battles now and then.

What’s there is slim, but still meatier than either Team Fortress 2 or Left 4 Dead 1 and 2. I put quick caveat there saying that I adore both games, so that’s not a slight against those or Valve...so the fanboys can put down their pitchforks and flaming torches right now!

Gameplay

Brink is an odd beast, its complex as I mentioned before but it’s also fairly simple to get to grips with and has a lot going for it. Unfortunately those strengths are also the game’s weakness since the generic shooter crowd, weaned upon their daily dose of Call of Duty 4 and its many shooter clones are going to find nothing really to like about the game. For anyone who has a love of class based play there’s a lot going for Brink as long as you have the patience to dive right in.

A word of warning as well, don’t expect the single player to be anything more than a training mode for the true online game, this is at its heart a game about the multiplayer experience and anyone who tells you that the game’s single player is basically a replacement for that is selling something. Brink’s single player is basically a way to train you to play online, with friends against/with computer opponents and it does have drop-in/out co-op which we’ll talk about later on.

A Brink match can essentially be broken down as a series of linked objectives that allow the attacker and defender to accomplish various goals. There’s always a timer and the attacking team must achieve its objectives before that runs out, the same goes for defence. It’s a basic concept that we have seen time and time again across numerous genres; however in this case it’s all about the way that you accomplish those goals with your team. Team plays a big role in Brink and it’s almost useless for you to try and CoD Lone Wolf this title. There are numerous primary and secondary objectives for your team to accomplish during a match.

For example:

Team A
Primary: Team A has to guard objects A B and C for 15 minutes.
Secondary: Build Hall MG nest.
Secondary: Construct barrier 1.

Team B
Primary: Team B must destroy objects A B and C.
Secondary: Guard soldiers.
Secondary: Destroy enemy barrier.

It’s a simple example and Brink’s maps are far more complex most of the time, with layers of objectives that can trigger after the first is failed depending on the role of the team on attack or defence. The correct mix of classes will allow you to succeed, the Engineer can place mines and turrets down (later on) to protect the area, repair any defence emplacements or construct barriers that impede the enemy if you’re on defence like Team A there...Medics can keep Engineers health buffed and throw revive syringes if the Engineers constructing the barricade or disarming the bombs fall.

Soldiers can do what they do best; putting on the hurt and Operatives can sneak around causing trouble and hacking Command Posts.

On the attacking Team B, Engineers can support their allies by buffing their damage; Operatives can try and sneak into the enemy area and in disguise take over turrets and the like. Medics keep the Soldiers alive and Soldiers are tasked with destroying the 3 objectives. If the defenders fail then the map switches (often) to a secondary task that the attackers must perform, stealing data, escorting a VIP or planting a bomb on a reactor behind an armoured door, which first must be opened by hacking the control panel elsewhere.

How this all plays out is up to you, your role on the battlefield and how you want to play. You can wade in guns blazing or go for a support role, standing back and buffing the team, laying down mines, turrets and so on. I’ve seen Engineers storm into the enemy’s temporary front-line and lay down a mine, or even throw up a quick turret to distract the bad guys long enough for someone to sneak past.

This isn’t like Call of Duty and it’s certainly not really like Team Fortress 2 with rocket jumps and crazy explosions. There are a lot of tactical options available for the player if they just take the time and dig in.
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