If you love Spider-Man and his web-slinging/swinging shenanigans, if you love giant robot arms and have a desire to learn the nuances of CAPCOM’s latest 3rd person take on a good old favourite game, then jump right into Bionic Commando and experience the transition to 3d that is overall a solid game, with some annoying flaws here and there.
StoryNathan ‘Rad’ Spencer is back and this time it’s all about the arm baby. Having had yours taken off you, put on Death Row because people are all scared of Bionics after saving their ass in the Bionic Commando games, Spencer is rolled out of near-terminal retirement because some crazy koo-koo faction blows the crap out of the city and suddenly they need the very man they’re about to blow away.
Hypocritical...gits...
You’re packed into a drop pod and dropped off with your arm landing elsewhere into a city that’s ready to make your head spin, since this is all about the arm swinging baby.
GameplayThe controls will take some time to master but very little time to learn, there are some nice swinging moves and overall that part of the game is handled really well, not quite as refined as Spider-Man 2 for swing-navigation but getting there on the scale of fun. The game is set in various locations; these are linear, very linear from A-B kind of affairs. Spencer can use his arm to swing around and you’re taught the moves early on via a much-needed tutorial. He can also grab onto buildings, people and even throw certain objects at his enemies with the arm. There’s nothing quite like grabbing and tossing a person around like a rag doll to lend a sense of Spencer’s badass nature to the proceedings, well except perhaps zip-kicking a guy in the face.
There are some weapons as well, a weedy pistol that is about as much use as a pop-gun and a nice multi-rocket launcher known as the Tarantula that happens to be the best damn thing in the game. There’s also a grenade launcher and a sniper rifle, none of these are really well done though, they’re sort of vanilla and you find you’ll be disappointed in the payoff for everything except the Tarantula, because that thing is sweet.
This is the epitome (new word for me) of linear based games, just like its side-on counterpart you’re going from point A to B and killing a bunch of badguys in-between. There are some nice boss fights and overall the spread of enemies is pretty decent. The problem is that it gets repetitive fairly quickly and with a lack of really cool upgrades and weapons, it becomes a third person Gears of Swing, or Swingers of War fast.
Occasionally the controls didn’t seem as precise as they should have been and upon noting this was developed by Grin, who did Wanted Weapons of Fate and Terminator Salvation, I began to expect the worst. Whilst Wanted did raise the bar for movie based titles, Terminator buried the bar in the dirt once more so deeply that even a retarded Badger strapped to a rack could jump it.
Then there are the radiation pockets that you have to avoid, these will kill you quick and since you can stray outside of the game’s chosen route, most of the time it uses these to keep you focused on your next waypoint. Don’t expect to explore too far. Bionic Commando also has an upgrade system for weapons and Nathan, usually you perform various challenges to unlock a trophy or achievement and this in turn either opens a new challenge or rewards you with an in-game joyus bonus. Upgraded armour, better pistol accuracy and so on.