This usually involves finding them in open city Gotham, hunting them down and beating them to a pulp.
Talking of open city Gotham, it's pretty big and is definitely bigger than Arkham City. It's recognisable too and you'll see flashes of Arkham City in Gotham proper though many years before the corruption and rot have truly set in. To get around Batman has the Batwing, though there are Gotham Radio towers that have been locked down by Enigma. The Riddler has attempted to thwart Batman by making each one a puzzle, many are gear locked and you won't be able to get them all at the start of the game.
Take down a tower and a new fast travel point is unlocked, plus a list of relays on the map segment the tower belongs to. Go to each relay and destroy it for an XP bonus. Destroy them all and you can take down the Riddler's server, breaking his evil stranglehold over Gotham's data for now.
Gotham is packed with little things to do and with a New Game+, I am the Night, mode to unlock there's a lot of value there in the single player. Then of course you have the expansive training mode and challenge maps available off the main menu or the Batcave (you're free to go there at most times in the main campaign), taking on tutorial/training maps and earning bonus XP for getting gold medals is especially rewarding. Alfred is there to offer advice and interaction, usually giving you bonus XP now and then in the course of the story.
The story itself is pretty interesting and features a lot of cameos from villains old and new, you'll see how Batman evolves from the raw vigilante driven by revenge to something a lot more rounded, along with his enemies and the most dangerous of all his foes – the Joker.Master Bruce, it is Christmas.
Batman AO has a really lovely aesthetic to the graphics and it looks nice, the City of Gotham is pretty beautiful with neon lights, Christmas decorations and a light dusting of snow falling from the skies. The game developers have taken their time to detail a huge swathe of stuff for the game, and it shows on the texturing and the care taken with a lot of the locations. There are some nice little Easter-eggs too if you know where to look.
The frame-rate remains fairly constant in the main gameplay, but tends to stutter in some of the cut-scenes. The bugbears so far are Killer Croc's takedown at the start of the game and the fast travel scenes involving the Batwing to and from the Batcave, there have been stutters during the Batwing flight scenes between fast travel points as well. Troy Baker nails it
Batman's enemies define him and the Joker is defined by Mark Hamill, with an incredible quality that has yet to be bettered. Troy Baker though, he doesn't better the Joker voice...he does a fantastic homage to Mark's original and replicates that tonal finesse, touched by insanity near-perfectly. He's certainly worthy to take on the shocking-shoes of the Clown Prince of Crime for the series and hearing his speech on madness was one of the highlights of the game.
Roger Craig Smith (Chris Redfield, Ezio Auditore) does a passable job as a younger voiced Kevin Conroy, enough that after a while we forgot Conroy wasn't in it. There are times the two voices sound spookily alike. Bane vs. The Joker
Honestly, we didn't think Batman Arkham: Origins needed multiplayer, and having a quick dabble at this mode convinced us 100% that more time should have gone into the single player. Sorry Splash Damage, but those are the breaks.
What you get is a third person Gears-a-like which is competent enough and repetitive, with the only saving grace being that two random players get to be Batman and Robin. Stalking the shadows whilst the Joker and Bane's goons go at each other in a shoot-a-thon. Batman and Robin build up their Intimidation Meter, swoop down on thugs and generally stick to the shadows.
What you get is a vanilla shooting experience that really doesn't last overly long, there's no draw to return back and keep on playing. We quickly left it behind and went back to the single player.Thug life
We were impressed with the sound design on the game, the audio and voice work is excellent and the dialogue was pretty great too. Since this is a rough and ready Batman, his enemies don't yet believe he exists and it's reflected in the thugs speeches as you travel around the city. You'll hear them discussing Batman as a myth and there are some pretty wild stories. Once you show up they change their tune, fear and superstition are replaced by terror and the realisation that they could be the one to net the 50 million dollar prize for offing the Bat.No friends Bats
Batman doesn't yet have a buddy or two in the GCPD and SWAT are after his hide. The cops want to take him down just as much as the criminals and Captain Gordon is not convinced he's anything but a menace. This subtle shift is done really well and lends a rougher edge to your adventures in Gotham as Batman.Jingle Bells!
The music is likewise a fantastic affair too, a suitably gothic sounding score interspersed with Christmassy echoes of ‘Carol of the Bells'. It lends a spooky theme to the whole thing and works really well.There is nothing to fear.
Despite the bugs and the glitches, the problems and issues that plague the game. There are people out there who've told us they've had no problems, and at least one site has managed to get through it bug-free (lucky buggers).
Warner Brothers have kept the DNA of Batman AA and AC, improved on the combat system and genuinely tried hard to make a solid game...it's just a pity there are those crash bugs for a lot of people.
So with that in mind we are looking forwards to seeing where the series goes from this, we're looking forwards to another Kevin Conroy voiced game with a proper sequel (rather than prequel) on next gen and we're happy enough with this game to recommend it, even with the bugs (since they'll be patched soon).
There's a lot of Batman information in this game, it's a true gem for fans and there's a huge wealth of content to discover in terms of data files and hidden secrets of Gotham.
Have fun Batmanning.