Life. Work. The soul-sucking daily grind of the common man. Daily grind that saps the spirit and renders all equal in their misery, stripping the spark of imagination and expectation from the spirit as you aspire to maybe becoming nothing.Heís the Man
Wesley Gibson was like that not so long ago. A boss that was more aggressive than passive, a girl who was screwing his best friend behind his back and panic attacks left him hardly in control when destiny, or was it fate claimed him. Son of one of the most deadly assassins alive, inheritor of skills that defy physics, Wesley stepped out of the shadows of aspiration into the darkness of the world, slipping through the cracks, one of those who correct the fraying edges of reality. One of the Fraternity.
Wanted: Weapons of Fate picks up after the events of the film, Wanted. Mere hours in fact and pitches Wesley once more into his new life whilst at the same time revealing more about the past that has been so carefully created around him, shredding it as he learns more and more about why he of all people might have been best left to a life less ordinary. In this way it acts as both the setup and the sequel for the film weaving through the parallel storylines as you move through the world delivering your brand of genealogy to the masses, one bullet at a time.Kill one, maybe save thousands
The beginning is gentle, a short introduction into how to kill, how it feels to put a bullet in a body how to use cover and sneak past people to deliver that one last ultimate headshot, without them knowing you are there.
There are nine or so acts, each with various sub-areas to play through. Broken up by more training as you get to curve bullets, slow the world around you as you slam your heart rate to the max with adrenaline and pull of cool tricks including shooting down bullets in bullet time, before they give you lead poisoning In general it doesnít disappoint. Slipping form cover to cover, picking off targets as you move, burning adrenaline to arc a shot into a target is fairly slick, need a reprieve then fire blindly from cover, slip out and nail the bastich. There are moments when this feels so much like the original Max Payne, which is no bad thing, from the voiceovers to the bullet time through the third person feel and the snippets of humour as you move through the generally well constructed scenes. Towards your final destination. As stories go it isnít actually bad at all.
The controls work, they are simple enough that they donít overwhelm, mostly. There are times when the firing aiming and curving ands switching of weapons can degenerate into a mess for a while as you flip between modes and if you decide to aim your curve with the right analogue when done your camera view skews all over the place. Not exactly conducive to the follow up. Locking on to curve a shot is perhaps the must irritating and annoying aspect. It isnít as smart as it could be, you have to be looking more at the target you want than not. This means that you can be looking forwards but not able to lock on until you look up a bit, that plus you canít adjust your aim when locked on occasionally removes the utility. That said you can run fire, walk aim and best of all walk and curve as you stalk through the levels. There are always options some better than others for carrying out your bloody handed work. Different styles for different people.
With some variety to the levels, they are not all walk around shooting things and avoiding getting shot at. You get to snipe, blast away with a turret, move into bullet time segues, picking bullets and target out of the background. run through a burning building and shoot and take on bosses that go from the irritating to the easy. Not all perfection though as on at least one level it was possible to complete a section so fast the game failed to realise the enemies were dead and so failed to release the door at the end, resulting in a reload of that section and a slower progression, neatly defeating the main premise of the fast action given. With three levels of difficulty, Pussy, Assassin and The Killer (a hat tip to the comic) to keep you busy.