Ok, before we get started on the not-so subtle differences of Tom Clancy's Rainbow Six Vegas on the PS3 take a look at this review for the 360 those people who're not familiar with what the game's about and so on:Rainbow Six Vegas Xbox 360 review
I'm not much for eloquence or fancy words; I don't like to ramble on for hours about system specifications on control systems. First and foremost I'm a gamer and I have the major systems, PS3, Wii and Xbox 360. I even still have my old Xbox and PS2 along with a few other consoles. Such is my dedication to games that I have often been told I game too much.
I won't reply what I usually say, you can't print it here.
I'm not a fan-boy, so if I rail on something in this review it doesn't mean that I think God shines a big fancy neon-green glowing light outta the Xbox 360's I/O port, it's my opinion Ok, deal with it. If you don't like it, you can bitch about me on some forum where mean-minded idiots like to gather, sure, be my guest I'm not going to lose sleep.
You're reading this review because you want to, not because I'm making you. You want an informed decision, well here it is. I've given the PS3 version of Vegas a good old hammering and I've found that the Single Player part of the game is well up to scratch/par, with the same excellent cover system and the controls have been mapped to the PS3's controller well enough.
The only downside with the graphics in SP is that they are muddy, they're darker than the 360 and they don't seem to have got the lighting mix right. I had to dial up the TV settings to get the best out of it; even then the frame-rate suffered some minor headaches. The models were not as detailed as the 360 version and there seemed to have been some cut-backs in that respect on all fronts, it's still one of the best multiplatform games (looks wise) on the PS3 so it's not all that bad.
There's also no rumble support, which is a bit of a shame since I happen to like it and several gamers I've talked to have said the same thing, it's a missing feature that doesn't hurt the game badly but it's still missed non-the-less. I felt that the control mapping, especially the shoulder button for cover felt a lot more natural than the 360's left trigger and I found the control mapping in general to be superior. (Down Microsoft fanboys! Down!)
All in all though it has the same hardcore SP that the 360 version offers, with the same great enemy AI and the intense shoot outs that we've come to know and love from the game. There's no difference in the missions and if you own both systems you're best off getting the 360 version for reasons that will become all too clear in a few paragraphs as I delved into the online MP aspect of the game.