The sound design in the Last of Us is extremely atmospheric and provides a great backdrop to the post infected society. There are some truly creepy places to explore and the sound suite used here is nothing short of truly eerie. No issues here at all and it's the best it can be.Music
An evocative and moving score underlies the game at the right moments, with music beefing up when Joel and Ellie are under duress and almost taking a back seat when they're off exploring and looking for secrets in a few of the game's quieter moments. No surprise then considering its Gustavo Santaolalla – a twice crowned Oscar winner.Dialogue
The script for the game is some of the most intelligent and emotional writing we've come across, and we can't tell you any more since we don't want to spoil anything about this game at all. It's an experience which is worthy of some of the more moving dramas on TV and at times rivals even that of the character heavy shows like the Walking Dead.Voice
Oh boy – the voice work for the Last of Us is some of the best we've heard in a video game period. It is truly superb and every cast member has provided an incredible level of emotion to the game from the youngest to the oldest actor. The delivery in some scenes made us laugh, made us cry and made us extremely angry – top job to all the cast and Naughty Dog for making sure that the voice work was the best it could possibly be.Multiplayer
We didn't spend an amazing amount of time with it, but the time we spent with the tense and tactical survival based Faction gameplay was awesome. This is a game which truly rewards a clever player and punishes a run-and-gun merchant spectacularly. Because you will give easy kills to the clever team that plays the mp like the single player element of the game.
You can use one-time team perks at the start of a battle and there are quite a few to choose from. This means you can set up a support style class if you want and prefer to play someone who's better at healing team mates and so on.
You can also use R3 to mark enemies, who also appear as red dots for your team. Play cleverly and you'll be rewarded.
You can also craft in real time just like in the single player. So you can make good use of those things you find scattered around the world as you fight for supremacy in the multiplayer maps.
It's Fireflies vs. Hunters across two modes, which are Supply Raid and Survivors – these are essentially similar to team deathmatch, with the added change of having finite respawns in Supply Raid and only one life in Survivors.
There are random objectives and the game does flow with a story narrative (albeit a lite one) in the multiplayer side. Once you're locked into a faction you're stuck with it until you complete out your story. You'll be growing your Clan and having it survive – each mp match pushes the story one day forwards and there'll be some choices for you to make down the line. We won't spoil the surprises though.
It's an ambitious and thematic addition to an amazing single player game, proving that once again Naughty Dog can step up their A Game to multiplayer as well. It's more fun than Uncharted 3 multiplayer and there's even a facebook app which lets you add your friends into the Clan as names on the roster. It's all cosmetic and only adds atmosphere to the multiplayer, but it elevates it above the run of the mill.
We had no lag issues and no problems connecting to servers during out brief time with the mp component of the game – but we recommend trying it out.Swansong
If there's one game which is going to stand out as a swansong for the PS3, the Last of Us can hold its head up high and proclaim from the rooftops – that it's the game. It might actually be one of the best games we've played this generation and is deserving of all the praise and high scores across the media it's getting.
So we're not going to break that mould – nope, we're going to rate it near-perfection.