GRAPHICS: These give you the feeling of an interactive comic book. Bright and colourful and more than adequate. Neon signs give off an aura, building surfaces and textures look pretty darned realistic. Although not as detailed as say Red Dead Redemption or L.A. Noire, they are certainly nicely detailed. Water effects are OK, but as you want to avoid contact with water then you won't be admiring this detail that much! It's hard to report on what things look like at night because it seems that time does not mark a day/night cycle ar all. This just strikes me as being a little odd seeing as how other games mark the passage of time. If someone says hey yes it does, then I'll be the first to put my hands up and say sorry.
On the whole this is very easy on the eye indeed and I rate the graphics on this game highly. Animation is smooth and there are no problems with drop out or frame rate even when the action gets hectic.
GAME PLAY: On the whole this is a very instinctive affair indeed. There is a tutorial section, but it seems to think that if you have played inFamous 1 then you'll be fine. This is not a criticism at all. You don't have to have played the original at all as it's style is similar to other games out there. It plays like a mixture of The Saboteur, Assassin's Creed, and with the moral choices presented too you, it reminds me of Star Wars: The Force Unleashed or Fable. This again is no criticism, as indeed most games openly take inspiration from other titles. The more merciful you are, the people will like you and needless to say if you act like a villain, which you can do, there are 'good' and 'evil' missions, then expect the police to come after you as well as the insurgents. I will quickly add that the insurgent forces remind me of the anti T-Zero forces in Urban Chaos. (Hands up those that remember that one!) Also try and get into a city zone you have not unlocked and a helicopter will be at hand to make your life miserable! Be patient and the city will be opened up to you.
How you walk the line between dark and light is up too you, so if you are like me, you may want to go through it first time, being neutral, then the next a goody two shoes or as a complete you-know-what. It's up too you!
As you progress you'll gain XP points and new powers. Now at the moment it seems too me that it's a very much grab you by the nose and guide you towards your next power upgrade. I hope that as it progresses you have a little more freedom to be flexible as to what powers and upgrades you can buy with your hard earned XP. Keep your eyes open for side missions, some of which have been created by the players. Those that have been designed by sucker punch can be tricky to say the least, but some of the player created missions are as hard as nails so be warned!
I also found the mission creator tricky and could not get my head around it. I think I'll have a look online for a walkthrough or a guide as to how to use this function. But with the wealth of user created missions out there, the games longevity has been extended by some degree. Let's hope that this is a factor that keeps going.
PRO'S: Instinctive gameplay and a large environment to explore. Lots to do with side quests, and keep an eye open for power shards that are hidden throughout the city that will add to the power supply needed to fuel your powers. An interesting side game (if that's the right word) which means you can find carrier pigeons that with a small shock, will drop too the ground. These carrier pigeons have vocal messages that provide background details to the story. You can access these at any time and play them back at leisure. And there is the downloadable player/developer content to extend the game's life.
CONS: Like I said earlier, it is easy to grab a side of a building or some other structure whilst in a battle and that leaves you exposed to damage, so be careful when engaging a group of enemies. There is a lack of co-operative game play here, which is a shame. Cole has a normal sidekick, but an opportunity was lost here I feel. Surely we could have had his friend, armed with a side arm backing up his partner in battle? Either A.I. controlled or with the option of him being used in a co-op mode by another player. Maybe for inFamous 3 if there is going to be one?
THE SUMMARY: This is a cracking game and not one you are going to finish in a single afternoon not by a long shot. The moral choices and mix of powers mean that you can replay the game using a different 'recipe' once past the tutorial section so the replay value is there for sure. It's made me want to download the original game as part of the welcome back package to the PSN Network when it came back online. I shall be playing that soon and aim to finish that so I can bridge the gap between one and two and then see the whole story in it's entirety, that's when I am not playing inFamous 2!
No game is perfect, that's the truth. Even a hot favourite like L.A Noire has it's little faults but I am still going to say this is a great game that will engage the player and drive him/her on to get the game completed and with the DLC and side quests, there's more than enough here to drive away boredom. No multi-player or co-operative play is a let down but I am willing to overlook that. inFamous 2 is a great deal of super powered fun, set in a large playground that although not as big as Just Cause 2 will keep you coming back for more. In more ways than one, this is an electrifying game, I recommend this one highly.