ZX_KNIGHT's Adera Achievements
Stats
- Gamerscore: 165 / 600
- Achievements Completed: 16 / 46
| Achievement | Gamerpoints | Unlocked | |
|---|---|---|---|
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Across the Chasm Venture across a deep gorge on a rickety rope bridge. |
20 | 31/03/2013 |
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Aderan Paragon Complete all of Episode One without using the Hint Button. |
20 | 31/03/2013 |
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Focused Mind Solve all the minigames in Episode One without skipping. |
15 | 31/03/2013 |
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Quetzal Aflame Set the quetzal aflame to discover a secret path. |
15 | 31/03/2013 |
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Zealot Collector Gather 30 collectibles in Episode One. |
10 | 18/12/2012 |
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Ritual Chamber Enter a secret door that leads to a mysterious place. |
15 | 18/12/2012 |
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Gimme a Hint Use the Hint Button five times. |
5 | 18/12/2012 |
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Mad Tapper Receive the rapid-tap warning in a Hidden Object scene three times. |
5 | 18/12/2012 |
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Amateur Collector Gather five collectibles in Episode One. |
5 | 18/12/2012 |
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This Way, That Way Travel back and forth between the same two scenes four times in 30 seconds. |
5 | 18/12/2012 |
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Canyon Pass Find the three animal tokens to unlock the Ceremonial Gate. |
10 | 18/12/2012 |
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Orb Heirloom Obtain the Orb. |
10 | 18/12/2012 |
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Lifesaver Revive Hawk with water and the medkit. |
10 | 18/12/2012 |
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Keen-Eyed Sleuth Complete a Hidden Object scene without using the Hint Button. |
10 | 18/12/2012 |
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First Find Gather your first collectible. |
5 | 18/12/2012 |
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Dear Diary Use the Journal. |
5 | 18/12/2012 |
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A Helping Hand Show your friends what you're doing in Adera by using the Share charm. |
15 | -- |
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Master Astronomer Line up all the planets in the celestial observatory in 15 moves or less. |
10 | -- |
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Master Cartographer Find all landmarks through the observatory telescope in under two minutes. |
10 | -- |
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We Have Liftoff Build Amaro's flying machine and escape the tower. |
30 | -- |
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Invisible Reader Reveal the contents of the secret note inside Amaro's library. |
15 | -- |
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Bookworm Enter Amaro's hidden library. |
15 | -- |
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The Tower Find your way into Amaro's tower. |
20 | -- |
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Aderan Intuition Complete Episode 3: Escape Into Light without using a single hint. |
10 | -- |
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Glyph Master Use the key glyphs to open the door to Amaro's Tower. |
25 | -- |
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Steam Punk Obscure the stone mask's vision in the bath house. |
15 | -- |
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Pulse Perfection Miss no more than three taps while shifting the boulder in the cave pool. |
10 | -- |
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Surface Dweller Escape the Aderan underground and make it back to the surface. |
15 | -- |
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Snake Charmer Chase snakes away from the clogged water channel. |
10 | -- |
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Escape Artist Fashion a crude rope and escape through a crack in the floor. |
15 | -- |
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Catalog of Wonders Find all 45 hidden collectibles in Episode Two. |
15 | -- |
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Casual Collector Find more than half of the hidden collectibles in Episode Two. |
10 | -- |
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Hidden Object Master Find every item in a Hidden Object scene in under 30 seconds. |
10 | -- |
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It's Not Just a Toy Find a use for the kaleidoscope. |
5 | -- |
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Master Puzzler Complete Episode Two using the Hint Button no more than five times. |
10 | -- |
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Patience Is a Virtue Complete Episode Two without receiving a rapid-tap warning. |
10 | -- |
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Missed It by That Much Build the tower of stones on the far-right platform in the strength trial. |
10 | -- |
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Page Flipper Revisit each page of the Journal. |
5 | -- |
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Date with Destiny Enter the Great Hall and speak with the Elders. |
25 | -- |
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So Close Arrive at the tower where Jane believes Amaro is located. |
15 | -- |
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The Life Cycle Properly place the missing items on six statues. |
20 | -- |
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Trials and Tribulations Complete the Aderan trials of strength, intelligence, and faith. |
20 | -- |
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The Glow Pour the glowing mixture into the base of the sundial. |
15 | -- |
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Memories of Amaro Observe a childhood memory of Jane and her grandfather, Amaro. |
15 | -- |
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Why Did It Have to Be Bees? Chase away the bees and enter the mysterious Aderan city. |
15 | -- |
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Attention to Detail Gather all the collectibles in Episode One. |
20 | -- |















































