Choo Choo!
Guess it was time to cash out.
Shoot for the stars, literally.
It takes two to… torture.
Strelok went into the pod to protect her. Always.
Kill 50 enemies through obstacles. No one in the Zone is really safe.
Shoot an enemy in the head, through an obstacle, having the intoxication effect.
Kill Scar.
Kill Korshunov.
Meet Degtyarev in Prypiat. The toughest place in the Zone has the toughest-looking watchman.
Spend over 1,000,000 coupons. Myklukha and Sidorovich will fight hard over their favorite customer.
The Leash project experiments are finally over. Hopefully.
Use a knife to kill an enemy wearing an exoskeleton. Epic battle indeed.
Meet Strelok. How was it, talking to a living legend?
The mysterious Doctor had to reveal what he'd been hiding.
5 headshots in 10 seconds. Good eye.
Three precise shots at apples spared stalker lives and helped you win a twisted bandit's game.
Meet the C-Consciousness Representative. Didn't Strelok finish them off?
Kill Faust.
You know more than I do, envoy.
Kill a mutant of every kind. You'll need a bigger wall to fit all those trophies!
Help Zalissya survive the Monolith attack. New generations of stalkers will have a place to stay.
Witness the temple of science get destroyed.
Retrieve the stolen Scanner. Time to find out what is so special about it.
That Chimera made you run like an Olympic champion!
A successful jump from a 30-meter height. No parachute, though.
Kill a squad that just finished off another squad and won the fight. Or so they thought…
Meet Scar.
Found a unique weapon designed for a kingpin. Checkmate!
100 enemies shot in the head. Not bad for a head start…
Fully enhance any type of weapon. Somewhere out there, a Zone technician just shed a tear of pride.
First equipment enhancement. Never the last, for most Zone folks.
Leave the Lesser Zone to go Scanner-hunting. More miracles await, and more dangers, too.
Sidorovich's worst nightmare: buy and sell goods for the exact same amount of coupons in one deal.
Bread and sausage — Zone's most popular sandwich recipe.
Join Stalkers for some campfire gossip.
Lure a mutant into an anomaly. Hardly a noble deed, but it gets the job done.
Prologue complete, but this is so far from over.
Have at least 5 different area effects applied to the district
Have no problems higher than Minor in a colony for 300 weeks
Have at least 50 income of heatstamps
Have no Hunger problem during whole duration of the Whiteout in New London
Finish Defeat the Frost or Embrace the Frost before the Whiteout
Change a policy to another one, and then pass the previous one once again
Have 10 districts affected by hubs
Ensure Wanderers' survival while saving the seals and not expelling the elders
Ensure the Wanderers' survival during the Whiteout
Unlock access to Sire Melk's Requisitiorium.
Unlock your first Curio slot.
Kept every promise made during a playthrough