Review By: WoLf | Posted: 05/08/2010
The Final Word StarCraft 2 builds on the franchise and offers a tonne of replay value, with its own mission editor and scores of adversarial options wrapped in a solid narrative and excellent single player story.
StarCraft 2 is great, it picks up from StarCraft and whilst it is only one single campaign, the Terrans, it is a highly polished and thoroughly engaging game from start to finish. Hardcore StarCraft fans may not agree with that of course, expecting more than just one campaign but when you actually play the story from start to end, experience the content as it is, it's a meaty package and adding other campaigns may well have pushed the development schedule too far into delay.

Damnit Jim, I'm a farmer not a revolutionary!

From its grinding sci-fi western inspired soundtrack for the Terran Campaign, to the lush visuals and dramatic battles, science fiction RTS' have never sounded or looked so good. StarCraft 2 has been at least 10 years in the comin' but now it's here, it is every bit as frenetic and fun as the original and has some of the best single player storytelling in a game, since Mass Effect 2 from Bioware. This is really how you do a sequel to a popular game franchise.

Jim Raynor is struggling with his inner demons whilst trying to ignite the fires of revolution across the sector, against the Dominion led by the avaricious and power hungry Arcturus Mengsk, this is the stuff of classic good vs. Evil with a dash of wild west Firefly space adventure thrown in as you battle across the extensive single player campaign and watch the story unfold, you are Jim Raynor and you choose what battles you undertake and where.

Aboard the massive flagship Hyperion, a huge battlecruiser, you're not alone, you have a legion of supporting characters and in a decidedly rpg-lite twist you get to talk to your crew, learn about their motivations and fill in the gaps of the story between missions. You also get to accrue money and research points. The former is funnelled into the Terran tech tree between missions and the latter goes to purchasing special units, or abilities that make your army even more formidable - be warned though, once you research one particular tech, the other is locked out so...choose wisely.

You have various locations aboard the Hyperion, the Bridge, the Cantina, the Armoury, the Lab and so forth, each of these locations provides a backdrop for the story, characters and even more as you travel from mission to mission. Many of the game's in-engine cut-scenes take place in these key locations and serve to draw you deeper into the narrative and immerse you in the StarCraft universe. This is where the game triumphs over the bog-standard rts, the storytelling and the characters are excellent, you get a feel for Jim Raynor and his crew more than you normally would, we started to care about what happened in the plot, even though it can feel a little contrived at times.

Hey, is that a zerg or are you pleased to see me kekekekeke ^_____^

Outside of the main narrative, we come to the gameplay, where Blizzard has taken time to balance the units extremely well. There's a distinct rock/paper/scissors aspect to the game and each unit has a particular strength, a role, a unit counter and so on. It may take time to learn their various aspects, the use of their special abilities and what unit does what in what circumstance, but it's a rewarding experience and once you learn the ins and outs of the game and how it's changed from Starcraft, you should find you're back on old and familiar ground even if you are a StarCraft veteran.

Base building is back and there are a plethora of new options for defence, the supply depots can be lowered into the ground to allow units to walk over them. A clever tactical player can make use of those buildings to impede the march of an army, allowing them to fire ranged and area effect attacks with Siege Tanks or Thor's over the buildings and into the mass of their opponents forces. It is a familiar game but the resource gathering and base construction are much faster than before, allowing you to build a huge army as long as you have the resources, getting into the thick of battle much quicker.

In the single player story, you move from mission to mission, selecting them from a map screen and allowing some freedom of choice. There are also a few missions where you can choose to side with a particular faction or character over another, this alters the narrative and provides a moral dilemma for Jim Raynor. It also influences a few unit unlocks. You can collect resources and cash; find Zerg or Protoss research strewn across the maps, allowing you new research opportunities. The missions are also varied, we won't spoil the types of missions that you can undergo, but don't expect them to just be Army A vs. Army B, there's more to StarCraft 2 than just a basic rts even in the single player campaign, which numbers around 30 missions.

In multiplayer things are just as good, there are extensive matchmaking tools, Blizzard's brand new BattleNet 2.0 is much better than before and it has a great deal of user friendliness as well as good quality voice comms. There are a variety of game types, settings and full AI unit support across the numerous modes. With the option to build your own maps and create your own game types, the game is fully moddable, Blizzard have even snuck in a top down scrolling shooter in the Cantina to prove just how moddable it really is. You cannot play over LAN but in this day and age, it seems the online support is just as good, we never had a problem with waiting for matches and those matches we did play were great fun.

Multiplayer feels fast and frenetic with a great deal of tactical opportunity. The 3 factions are available outside of the single player story and they have been well balanced, with the larger unit cap and variety of units especially for the Zerg, it is great fun to initiate a Zerg rush on the enemy and watch them get overwhelmed early in the game. Of course, one wrong tactical move can see your strategy crumble against a few powerful Terran units, Firebats are especially good at flambé and they can serious cripple a good Zerg attack. The base building in adversarial multiplayer is just as fun as it was, with the new options such as being able to transform your HQ into a Planetary Fortress armed with a massive cannon and good for defence. The 3 faction tech trees are likewise, excellent and well balanced; each offers something for old and new StarCraft players alike.
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