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Half-Life 2 (PC)

Vivendi Universal Interactive, Valve Software | Release: 16th November 2004
FAQ/Guides:
CompleteFAQ/Walkthrough2005-02-25LiosFinal 3.061KB
Cheats:
PLEASE NOTE: We take no responsibility for any changes you make to your hardware, software, drivers or O/S as a result of the cheats listed here. Only a few of the cheats listed have been tested and we cannot guarantee any of them will work. If you come across a bad/non-working cheat, please let us know and we will remove it.
All Cheats
    In order to enter the following cheats you will have to activate the console by modifying game shortcut. Right-click on the Half-Life 2 icon on your desktop, select Properties and a new screen should pop up. Add the " -console" parameter (without the quotes) at the end of the target field so it looks similar to this:

    "C:\Program Files\Half-Life 2\hl2.exe" -console

    Click Apply to save the changes and run the game using that shortcut. Now, use the [~] key while playing to bring up the console and enter the following codes there:

    god - God mode (server side only)
    give - Gives a weapon or an item (see the list below)
    buddha - Reduces your health
    hurtme # - Hurts the player (# is damage amount)
    impulse 101- All weapons
    impulse 82 - Spawns a jeep
    notarget - Player becomes hidden to NPCs
    noclip - Walk through walls (server side only)
    maps - Displays map list
    map - Load a specified map (see the list below)
    developer # - Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
    +mlook - Enables mouse look
    hud_quickhelp/text? 1 - Shows crosshair
    viewmodel_fov # - Sets the size of the weapon you're carrying (54 is default)
    exec - Execute a script file
    cl_drawhud 1 - Turns hud display on
    cl_enablehud 1 - Turns hud display on
    cl_showfps 1 - Shows frames per second in game
    npc_create - Creates an NPC (works in worlds that have an NPC entity)
    npc_create_aimed - Creates an NPC aiming away from the player.
    picker - Toggles 'picker' mode.
    setpos - Move player to specified origin (must have sv_cheats 1 enabled).
    setang - Snap player eyes to specified pitch yaw (musthave sv_cheats).
    sv_gravity # - Set gravity to #
    sv_stopspeed # - Set minimum stopping speed when on ground to #
    sv_friction # - Sets world friction to #
    sv_bounce # - Sets bounce multiplier for physically simulated objects collision
    sv_maxvelocity # - Sets the maximum velocity of any moving object to #
    sv_waterdist # - Sets vertical view fixup when eyes are near water plane to #
    air_density # - Changes the density of air to #
    dsp_explosion_effect_duration # - Sets length of confusion/ear-ringing effect to #
    prop_debug - Toggle bounding-boxes debug mode on/off (red - ignore damage, white - respond to damage, green - health)
    sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds
    mat_numtextureunits # - Limits the number of texture units to # (0 - let the game decide how many texture units to use)
    mat_yuv 0 - ?

    Map Names:
    d1_canals_01, d1_canals_02, d1_canals_end, d1_tempanals_02, d1_town_01, d1_town_02, d1_town_03, d1_town_04, d1_town_05, d1_trainstation_01, d1_trainstation_02, d1_trainstation_03, d1_trainstation_05, d1_under_01, d1_under_02, d1_under_03, d1_under_04, d2_coast_01, d2_coast_02, d2_coast_03, d2_coast_04, d2_coast_04_dx60, d2_coast_05, d2_coast_06, d2_coast_07, d2_coast_08, d2_prison_01, d2_prison_02, d2_prison_03, d2_prison_04, d2_prison_05, d3_c17_03, d3_c17_04, d3_c17_05, d3_c17_06a, d3_c17_06b, d3_c17_07

    Weapon Names:
    weapon_alyxgun, weapon_ar1, weapon_ar2, weapon_bugbait, weapon_cguard, weapon_crowbar, weapon_extinguisher, weapon_flaregun, weapon_frag, weapon_gauss, weapon_hopwire, weapon_iceaxe, weapon_physcannon, weapon_physgun, weapon_pistol, weapon_rpg, weapon_shotgun, weapon_smg1, weapon_smg2, weapon_stickylauncher, weapon_stunstick, weapon_thumper, weapon_sniperrifle, weapon_rollerwand, weapon_molotov, weapon_manhack, weapon_immolator, weapon_irifle, weapon_slam, weapon_hmg1, weapon_cubemap, weapon_binoculars, weapon_ml, weapon_brickbat

    Item names:
    item_box_buckshot, item_box_mrounds, item_box_sniper_rounds, item_box_srounds, item_healthkit, item_battery, item_suit, item_ml_grenade, item_ar2_grenade, item_healthvial

    More Cheats
    Command-line parameters
    Here's the list of other command-line parameters. Note that you can use any of the codes listed above as command-line parameter... just put " -" in front of it:

    -r_anamorphic 0
    -netgraph 3
    -mat_preloadshaders
    -preload
    -console
    -dx9
    -fullscreen
    -width 1024 -height 768
    -heapsize 80000
    -dxlevel 90
    -shaderdll shader_nvfx_ps20.dll
    -mouselook
    -dx8
    -condebug
    -sw
    -startwindowed
    -window
    -windowed
Console Code
    Open the console menu using ~ and imput this code:
    bind key command

    This binds a console command to a key. Note that if the command has arguments, quotes must be used. For example: bind x "impulse 101"

    Be careful on which key you choose. If you use a key already in use for the game (W, A, S, D are for movement, 1-6 is used for weapons, G is for gravity gun, etc), the bind command will override the original command, and you will not be able to use it anymore.Code Effect
    bind X "Impulse 101" Creates a hot key for instant stock of weapnos and ammunition using the "x" key

    Console Codes
    Use the [~] key during gameplay to bring up the console and enter the following codes there:

    Code - Effect:
    sk_plr_dmg_357 # - # is new damage value for .357 Magnum
    sk_plr_dmg_crossbow # - # is new damage value for crossbow
    sk_plr_dmg_crowbar # - # is new damage value for crowbar
    sk_plr_dmg_grenade # - # is new damage value for grenades
    sk_plr_dmg_pistol # - # is new damage value for pistol
    sk_plr_dmg_ar2 # - # is new damage value for Pulse Rifle
    sk_plr_dmg_rpg_round # - # is new damage value for RPG rockets
    sk_plr_dmg_buckshot # - # is new damage value for shotgun
    sk_plr_dmg_smg1_grenade # - # is new damage value for SMG grenades
    sk_plr_dmg_smg1 # - # is new damage value for submachine gun
    sk_max_357 # - # is new max ammo for .357 Magnum
    sk_max_crossbow # - # is new max ammo for crossbow
    sk_max_grenade # - # is new max ammo for hand grenades
    sk_max_pistol # - # is new max ammo for pistol
    sk_max_ar2 # - # is new max ammo for Pulse Rifle
    sk_max_ar2_altfire # - # is new max ammo for Pulse Rifle energy orbs
    sk_max_rpg_round # - # is new max ammo for RPG
    sk_max_buckshot # - # is new max ammo for shotgun
    sk_max_smg1_grenade # - # is new max ammo for SMG grenades
    sk_max_smg1 # - # is new max ammo for submachine gun
    sk_max_smg1 # - # is new max ammo for submachine gun
    net_graph 1 - a more thorough fps display
    noclip - Ability to walk through walls (Server Side Only)
    sv_cheats 1 - Activates Cheats
    viewmodel_fov # - Adjusts size of the weapon you're carrying (54 = default)
    impulse 101 - All Weapons
    cl_showpos 1 - brings up position display in top right of screen (0 removes it)
    getpos - can be used to get current coords for use with setpos
    skill # - change skill level (# = 1, 2, or 3)
    air_density # - Change the density of air. (Add number in place of #)
    physcannon_maxforce # - Changes how hard you propel objects
    physcannon_maxmass # - Changes how large pulled objects can be
    physcannon_pullforce # - Changes how quickly objects are pulled
    physcannon_tracelength # - Changes the length that objects can be pulled from
    physcannon_cone # - Changes the radius of the cone used to pick up objects
    npc_create - Creates an NPC
    npc_create_aimed - Creates an NPC (Aiming away from player)
    Hurtme # - Damages player by whatever variable you input as #
    maps Displays - Map listing
    +mlook - Enables mouse look
    cl_ragdoll_collide 1 - Enables ragdolls that don't clip through each other, but stack realistically on one another.
    exec # - Execute a script file (Input filename in place of #)
    firstperson - First Person View
    give # - Give weapon (Input weapon name in place of #)
    sv_infinite_aux_power 1 - gives infinite power for sprinting, etc.
    sv_infinite_aux_power 1 - gives infinite power for sprinting, etc.
    God - God Mode (Server side only)
    impulse 76 - Grunt-O-Matic
    notarget - Invisible to NPC's
    mat_numtextureunits # - Limit the number of texture units. (Add number in place of #) (0=Default)
    Map # - Load Map (Input title in place of #)
    setpos - Move player to specified origin
    give weapon_shotgun - Recieve a Shotgun
    buddha - Reduces Health
    mat_fullbright 1 - removes all shadows (a 0 restores them)
    mat_fullbright 1 - removes all shadows (a 0 restores them)
    impulse 203 - removes the item or NPC pointed at
    impulse 203 - removes the item or NPC pointed at
    help $ - replace $ with a command to get a brief description of it
    mat_depthbias_normal 1 - See through walls
    sv_gravity # - Set Gravity (Add number in place of #)
    dsp_explosion_effect_duration # - Set length of confusion/ear-ringing effect(Add number in place of #)
    sv_stopspeed # - Set Minimum Stopping Speed on ground (Add number in place of #)
    sv_waterdist # - Set Vertical View when eyes are near water plane.
    sv_friction # - Set World Friction (Add number in place of #)
    sv_bounce # - Sets bounce multiplier for physically simulated object collisions
    Developer # - Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
    sv_maxvelocity # - Sets Maximum Velocity of any moving object (Add number in place of #)
    hud_quickhelp/text? 1 - Shows Crosshairs
    cl_showfps 1 - Shows FPS Rate
    status - shows some game info, incl. current map
    setang - Snap players eyes to a specified pitch yaw
    impulse 82 Spawn a Jeep
    impulse 83 - - Spawn an Air Boat
    thirdperson - Third Person View
    prop_debug - Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
    cl_drawhud 1 - Toggle HUD display On
    cl_enablehud 1 - Toggle HUD display On
    sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds
    ai_disable - Toggles enemy AI on/off
    picker - Toggles Picker mode on
    sv_unlockedchapters # - unlocks chapters 1 thru # (15 is end credits)

    How to Spawn NPCs
    Access the console, type in "npc_create npc_" and replace the name with one of these:

    cscanner
    rollermine
    poisonzombie
    mossman
    monk
    metropolice
    manhack
    launcher
    kleiner
    ichthyosaur
    headcrab_poison
    headcrab_black
    headcrab_fast
    headcrab
    helicopter
    gman
    fastzombie
    eli
    dog
    pigeon
    seagull
    crow
    combine_s
    combinegunship
    combinedropship
    citizen
    breen
    barney
    barnacle
    antlion
    alyx
    antlionguard
    stalker
    strider
    vortigaunt
    zombie
    zombie_torso

    Weapon and Item Names
    Here are the names of the weapons and items you can spawn with the console code:

    item_ml_grenade
    item_suit
    item_battery
    item_healthkit
    item_box_srounds
    item_box_sniper_rounds
    item_box_mrounds
    item_box_buckshot
    weapon_brickbath
    weapon_ml
    weapon_binoculars
    weapon_cubemap
    weapon_hmg1
    weapon_slam
    weapon_irifle
    weapon_immolator
    weapon_manhack
    weapon_molotov
    weapon_rollerwand
    weapon_sniperrifle
    weapon_thumper
    weapon_stunstick
    weapon_stickylauncher
    weapon_smg2
    weapon_smg1
    weapon_shotgun
    weapon_rpg
    weapon_pistol
    weapon_physgun
    weapon_physcannon
    weapon_iceaxe
    weapon_hopwire
    weapon_gauss
    weapon_frag
    weapon_flaregun
    weapon_extinguisher
    weapon_crowbar
    weapon_cguard
    weapon_bugbait
    weapon_ar2
    weapon_ar1
    weapon_alyxgun
    item_ar2_grenade
    item_healthvial

    Gravity gun
    To get the blue gravity gun from the citadel to any point in the game bring up the console type in map d3_citadel_03 this is the exact point where you get the blue gravity gun. Then bring up the console again and type in changelevel (then the map name) e.g changelevel d1_trainstation_01 (taking you back to the start BUT DONT change the map as this will reset the weapons and you wont get the graivity gun). Then if the gravity gun isn`t available yet just type into the console give weapon_physcannon, and the blue gravity gun will be given to you (Just be careful when you aim it at vehicles that aren`t part of the terrain)
know of any more cheats for this game, add one now.
Game Details:
Website: www.half-life2.com
Genre: First-Person Shooter
Price: £34.99
Also on: Xbox
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10/01/2009