Review By: WoLf | Posted: 06/10/2005

Sound

C: SF retains the same sound engine as the previous game so what you’re getting is a good solid selection of weapon sounds, screams and footfalls combined with the ambient effects in the level and the decent enough music.

Voice

Passable, no A-list material here and it is a budget game, some decent performances and nothing that really grates on the nerves.

Multiplayer

C: SF features the same MP game types as the first game, boasting improved MP aspects and more vehicles this time around. After playing it and having some fun I can conclude that what you get is worth the price, evidently there’s some life in the MP game which has Deathmatch, Team Deathmatch and a Capture/Hold variant listed amongst the game types on offer.

Bonus

ChromED: the level editor (which will appeal to the modding/mapping crowd and extend the life of the game) comes with C: SF. It is a remarkably powerful tool and allows the user to create the same quality maps/environments as in the SP game to share and challenge their friends.

Gripes

Linearity: my main gripe with FPS as a whole, Chrome allowed you to take a non-linear approach to the levels/missions and do them in a way that suited you. Whereas in this game you’re pretty much thrown down a path and forced to follow it with little or no deviation.

In the days of Half Life 2 and Far Cry with their incredibly detailed environments and in regards to the latter, the non-linear approach to the missions this kind of gameplay sadly bores me to tears now. I like to be able to approach things from different styles/tactics and hate just run&gun shooters. So C: SF falls into the blast and run camps and might offer a moment or two of adrenaline soaked amusement for some, leaves me wanting so much more from the still decent game engine.

So to summarise, it is a decent game, budget release and will please a lot of the shooter crowd for a brief while. But if you’re anything like me, you’ll trundle back to Far Cry where you can enjoy a massive Island and some jungle-based hunting experience without being thrown down a contrived pathway.
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