SoundC: SF retains the same sound engine as the previous game so what you’re getting is a good solid selection of weapon sounds, screams and footfalls combined with the ambient effects in the level and the decent enough music.
VoicePassable, no A-list material here and it is a budget game, some decent performances and nothing that really grates on the nerves.
Multiplayer
C: SF features the same MP game types as the first game, boasting improved MP aspects and more vehicles this time around. After playing it and having some fun I can conclude that what you get is worth the price, evidently there’s some life in the MP game which has Deathmatch, Team Deathmatch and a Capture/Hold variant listed amongst the game types on offer.
BonusChromED: the level editor (which will appeal to the modding/mapping crowd and extend the life of the game) comes with C: SF. It is a remarkably powerful tool and allows the user to create the same quality maps/environments as in the SP game to share and challenge their friends.
GripesLinearity: my main gripe with FPS as a whole,
Chrome allowed you to take a non-linear approach to the levels/missions and do them in a way that suited you. Whereas in this game you’re pretty much thrown down a path and forced to follow it with little or no deviation.
In the days of
Half Life 2 and
Far Cry with their incredibly detailed environments and in regards to the latter, the non-linear approach to the missions this kind of gameplay sadly bores me to tears now. I like to be able to approach things from different styles/tactics and hate just run&gun shooters. So C: SF falls into the blast and run camps and might offer a moment or two of adrenaline soaked amusement for some, leaves me wanting so much more from the still decent game engine.
So to summarise, it is a decent game, budget release and will please a lot of the shooter crowd for a brief while. But if you’re anything like me, you’ll trundle back to
Far Cry where you can enjoy a massive Island and some jungle-based hunting experience without being thrown down a contrived pathway.