Article - 21/02/2006
The Internet can cause more problems than its worth, and one lapse in judgement can start a flame war across the world.
Article - 14/02/2006
Some things are afoot, why would a Tauren be sending his undead love a valentines card?
Article - 07/02/2006
Quests aren’t always what they seem, what you think might be a nice trip across the ocean can turn in to a world of hate.
Article - 31/01/2006
With the lunar festival in good swing, and Moonglade getting its fair share of revelry, what’s happening with the gates and the war effort?
Article - 25/01/2006
Well I guess Christmas is over, so lets discuss those in Azeroth with an Offal Fetsh.
Article - 18/01/2006
The second issue brings up talk of conspiracy, some odd behaviour and the possibility of investigation by Powler Mul’dhar.
Article - 11/01/2006
An odd look at the events after patch 1.9.
Developer Diary - 10/01/2006
Deep Red Designer, Luigi Fusco returns for the 3rd instalment of the diary in which he describes the game from the concept stage to the beta.
Developer Diary - 29/11/2005
Deep Red Designer, Luigi Fusco, discusses the reasons behind delaying the beta and how they designed the game to appeal to as many different people as possible.
Developer Diary - 01/11/2005
Petr returns in the second part of our El Matador developer diary to talk about the engines Visibility Determination System.
Developer Diary - 03/10/2005
Deep Red Designer, Luigi Fusco, kicks off our new series of developer diaries for Tycoon City: New York.
Interview - 05/09/2005
The fourth and possibly last of the Rush Hour chat session about Auto Assault.
Developer Diary - 09/08/2005
Designer Ronnie Neils takes us through the last days of Scooter War3z development and talks about Music, Scripting and more
Developer Diary - 04/08/2005
Chief Programmer Petr Smílek introduces us to El Matador and talks about AI, Scripting and more.
Interview - 26/07/2005
Shara Miller, Battlefront II's Producer at LucasArts answers some questions about the game.
Interview - 20/07/2005
Interview with NetDevil President, Scott Brown about their vehicular combat MMOG with role-playing elements.
Interview - 20/07/2005
We chat with Kuju's Ed Daly about their WWII action-adventure game that uses a comic-book style to make itself stand out.
Developer Diary - 19/07/2005
Serious work: creating a game and editor at the same time
Interview - 30/06/2005
A Q&A session with producer Michael Hengst about Panzer Elite Action, the upcoming WW2 action game from JoWood.
Interview - 16/06/2005
Scott Brown, Project Lead at NetDevil answers some questions on how Auto Assault is coming along.
Interview - 10/03/2005
Wolf delves into the murky world of a professional thief and finds out some of what makes the upcoming game Stolen, tick...
Interview - 27/01/2005
Simon Bradbury, Lead Designer at Firefly Studios answers some questions about this siege-warfare strategy sequel.
Interview - 27/08/2004
Developer interview with Kevin Hassall, Executive Producer of EuroRally Champion.
Interview - 10/07/2004
We chat with the Moodpod team about their new game Starscape
Interview - 08/12/2003
Martin Edmondson answers some Questions about the latest in the Driver series of games.
Interview - 23/07/2003
Lead designer Ignacio Perez some questions about the game and what changes/improvments we can expect.
Interview - 07/02/2000