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Latest PC Features

Article | PC | 16/09/2008
We're half a year further on and Pirates of the Burning Sea just got its 7th major patch, averaging at about one content update every month, we take a look at whats changed.
Article | PC | 25/01/2008
A Somewhat Pessimistic View Of A Vastly Over Hyped, Much Delayed Game
Interview | PC | 04/10/2007
We chat with Konstantin Drewitz, Producer & Product Manager for Bounty Bay about various parts of the game and some other things!
Interview | PC | 05/09/2007
Games Xtreme sits down with Saaz, one of the coders on the DoWPRO/DCPRO mod project and finds out what makes him tick.
Interview | PC | 06/08/2007
I've decided to put a little spotlighting on various game mods over the next few months and even the coming new year, we'll be taking a look at some of the most popular and in some cases wacky mods for various games such as Dawn of War: Dark Crusade
Interview | PC | 17/01/2007
We chat with Another World's creator Eric Chahi about the re-release of the game
Developer Diary | PC | 06/12/2006
Programmer Thomas Grip talks about the team behind the game and how it came to fruition.
Interview | PC | 21/11/2006
Christophe Kohler, Game Design and Programming team leader talks to us about their first game, My Little Flufties.
Interview | PC | 10/10/2006
Once again Wolf is asking questions, this time he catches up with Penumbra: Overture programmer Thomas Grip
Interview | PC | 09/10/2006
Wolf digs out the information on an upcoming FPS/RTS hybrid: Field Ops and finds that things are shaping up quite nicely as well.
Developer Diary | PC | 14/06/2006
Bugbear's Jussi Laakkonen talks about the game engine.
Developer Diary | PC | 27/04/2006
Part one of the FlatOut 2 developer diary which takes a look at the progression from FlatOut to its sequel and what the ambitions Bugbear have for it.
Developer Diary | PC | 13/04/2006
Adam Bryant, Director of MadMinute Games takes us through this accurate American Civil War game.
Article | PC | 08/03/2006
Listen can you hear the excitement, the Gates of Ahn’Qiraj are open. If you want to know what all the excitement is about read on…
Article | PC | 02/03/2006
Errr... Thursday!!! - A tasty recipe for those late nights playing World of Warcraft.
Article | PC | 21/02/2006
The Internet can cause more problems than its worth, and one lapse in judgement can start a flame war across the world.
Article | PC | 14/02/2006
Some things are afoot, why would a Tauren be sending his undead love a valentines card?
Article | PC | 07/02/2006
Quests aren’t always what they seem, what you think might be a nice trip across the ocean can turn in to a world of hate.
Article | PC | 31/01/2006
With the lunar festival in good swing, and Moonglade getting its fair share of revelry, what’s happening with the gates and the war effort?
Article | PC | 25/01/2006
Well I guess Christmas is over, so lets discuss those in Azeroth with an Offal Fetsh.
Article | PC | 18/01/2006
The second issue brings up talk of conspiracy, some odd behaviour and the possibility of investigation by Powler Mul’dhar.
Article | PC | 11/01/2006
An odd look at the events after patch 1.9.
Developer Diary | PC | 10/01/2006
Deep Red Designer, Luigi Fusco returns for the 3rd instalment of the diary in which he describes the game from the concept stage to the beta.
Developer Diary | PC | 29/11/2005
Deep Red Designer, Luigi Fusco, discusses the reasons behind delaying the beta and how they designed the game to appeal to as many different people as possible.
Developer Diary | PC | 01/11/2005
Petr returns in the second part of our El Matador developer diary to talk about the engines Visibility Determination System.
Developer Diary | PC | 03/10/2005
Deep Red Designer, Luigi Fusco, kicks off our new series of developer diaries for Tycoon City: New York.
Interview | PC | 05/09/2005
The fourth and possibly last of the Rush Hour chat session about Auto Assault.
Developer Diary | PC | 09/08/2005
Designer Ronnie Neils takes us through the last days of Scooter War3z development and talks about Music, Scripting and more
Developer Diary | PC | 04/08/2005
Chief Programmer Petr Smílek introduces us to El Matador and talks about AI, Scripting and more.
Interview | PC | 26/07/2005
Shara Miller, Battlefront II's Producer at LucasArts answers some questions about the game.
Interview | PC | 20/07/2005
Interview with NetDevil President, Scott Brown about their vehicular combat MMOG with role-playing elements.
Interview | PC | 20/07/2005
We chat with Kuju's Ed Daly about their WWII action-adventure game that uses a comic-book style to make itself stand out.
Developer Diary | PC | 19/07/2005
Serious work: creating a game and editor at the same time
Interview | PC | 30/06/2005
A Q&A session with producer Michael Hengst about Panzer Elite Action, the upcoming WW2 action game from JoWood.
Interview | PC | 16/06/2005
Scott Brown, Project Lead at NetDevil answers some questions on how Auto Assault is coming along.
Interview | PC | 10/03/2005
Wolf delves into the murky world of a professional thief and finds out some of what makes the upcoming game Stolen, tick...
Interview | PC | 27/01/2005
Simon Bradbury, Lead Designer at Firefly Studios answers some questions about this siege-warfare strategy sequel.
Interview | PC | 27/08/2004
Developer interview with Kevin Hassall, Executive Producer of EuroRally Champion.
Interview | PC | 10/07/2004
We chat with the Moodpod team about their new game Starscape
Interview | PC | 08/12/2003
Martin Edmondson answers some Questions about the latest in the Driver series of games.
Interview | PC | 23/07/2003
Lead designer Ignacio Perez some questions about the game and what changes/improvments we can expect.
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12/10/2008