Your name is Sam Fisher and you are the best field-operative of the secretive "black-ops" NSA sub-agency THIRD ECHELON. Sent to execute desperate missions, you're the last resort of your government, on the edge of legality and morality.
Alone, yet armed with some of the best hi-tech weapons on the market, you are geared up to infiltrate and neutralized every enemy - all without leaving a trace.
Discreet as a whisper, deadly as a blade, you are authorized to operate with carte blanche. You exist above the law, and your name, your face and your mission are something that nobody must suspect.Features:
A NEW ECHELON OF STEALTH ACTION:
Exclusive athletic + stealth moves: Ledge hang, pipe climb, drop attack, close-quarters stealth attack, rappelling, zip line, forced cooperation, body shield…
Gadgets: Sticky camera, laser microphones, fibre optic camera, PDA,... AI: Smarter enemies will not shoot their friends. Enemies will react to sight and sound...
Environment interactivity: Pick up and use any small object, shoot any lights, devise cunning solutions (aquariums, oil barrels, etc...)
HIGHLY SCENARISED GAME EXPERIENCE inspired from the Tom Clancy universe:
SPLINTER CELL has been developed from the universe created by the famous US novelist.
Techno-thriller story, geopolitical tensions, worldwide scope, covert agencies, deep characters background…
FMVs & Cut scenes: the story will be told to the players by a mix of cut scenes and FMV (13 cinematics, 16 minutes without intro and outro)
Run around the world: Undertake 11 missions through 4 countries: Myanmar, USA, Georgia, Russia (11 missions across 24 levels + 2 training levels => 26 maps!)
USE OF LIGHT WHICH HIGHLIGHTS TOP END TECHNOLOGY - Unreal Warfare modified engine:
Does not look like a typical game that has used the Unreal engine, very distinctive regarding the 20+ others games developed with that engine.
- True to life dynamic light & shadows: custom technologies like Vertex Shader, Pixel Shader, Texture Rendering and Z shadow Mapping bring environments to life.