Spell Karts

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About


Race around in magic infused go-karts with friends to win shiny pebbles. Or try your hand at one of the arena modes where you pit yourself against your friends in close-quarters combat. If you get enough pebbles you can buy new vehicles and avatars to show off your new found riches.
Don't like the other karters on the map? Blast them with fire! Or slow them down with arcane energy. Maybe freeze them in place?The storyYou are a magic wielding go-karter, working their way up in the world by competing against other players for pebbles which can be exchanged for various (cosmetic) store items.The maps
There are 4 race tracks and 4 arenas as well as bonus maps with their own unique game modes.

Race tracks
  • Wild West - A "wild west" themed race track
  • Pirate Party - A lush, tropical race track featuring pirates and treasure
  • Boogie Bogs - A wide open track in a boggy marshland
  • Vicious Vikings - Full of snow and Vikings, a tighter race track with a lot of twists and turns

Arena maps
  • The pit - A desert themed arena
  • Dingy Dungeons - A dungeon with no escape
  • Ice Box - A harsh and icy wasteland
  • Pirate Island - A tropical island full of treasure

Bonus - Special maps
  • Dungeon Dash - Dash through to the end of the map, avoiding all of the traps and obstacles along the way
  • Crash Test Studio - Training map with plenty of dummy targets to hit, learn your craft and hone your skills here
The game modes
Race modes
  • Race - Standard laps racing mode
  • TBA - Watch this space!

Arena modes
  • Pebble rush - Collect squeaky chests full of pebbles, collect more than anyone else to win
  • Arena battle - Kills grant points, score the most kills to win
  • TBA - Watch this space!

Bonus - special modes
  • Dash - A bonus mode that will be included for the Dungeon Dash map, race to the end of the track avoiding obstacles along the way
The spells
The spell system consists of 4 schools of magic:
  • Arcane - used for slowing opponents
  • Fire - destroy your opponents, forcing them to stop for repairs
  • Nature - used for gripping opponents in place
  • Light - Heal or shield yourself. Also contains the rush spell, giving you a temporary speed boost

The 3 primary schools of Arcane, Fire and Nature come with 3 spells:
  • Arcane/Fire/Nature Ball - sends a ball of energy forward dealing maximum effect to a target (or targets) on hit
  • Arcane/Fire/Nature Blast - an area of effect wave centred on your kart, dealing effects to those near you
  • Arcane/Fire/Nature Storm - Leave a storm behind you, stopping those attempting to catch up
ProgressionAfter completing objectives you will be awarded pebbles, these can be traded in game for new karts, avatars, FX trails and new dynamic menu backgrounds.