Ragnarra: Might of Muskets

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"We love to play games. We like to decide on the fates of others. It gives us a feeling of control under the world we’ve created and it simply adds a meaning to our lives. As The Queen of Norway, I have never assumed that one day I would become a secondary character in someone else’s game. In the game that was an idea of a mysterious man Godfred. In the game he dragged us all in. And you are in it too..."

-Read from the section of the burned letter



Ragnarra: Might of Muskets is a survival RPG with top-down shooter and strategy elements. Gameplay is based on three pillars: exploration, fight and resources management. The story takes place in an alternative reality at the territory of the Kingdom of Norway in the XVII century.

A history of Ragnarra: Might of Muskets is a genre of historical fiction with fantasy elements. All characters and events depicted in this game are fictitious. Any similarity to actual historical events or persons living or dead is purely coincidental.

Our Hero is The Queen of Norway - Ragnarra Lodbrok. The story you go through with The Queen Ragnarra by your side is inspired by the Norse and Celtic mythology. The story happens during the age of Reformation which is a couple hundred years after the Vikings became extinct. Story details change depending on decisions taken.

The main weapons in the game are muskets, improved with a magic of runes. Our enemies are ancient monstrous beasts who we would usually fight from afar, shooting them with magical muskets. From time to time we would use magic and other ammunition.

The goal in the game is to rescue The Citadel of Asgard from destruction as well as to find a way to conquer a deceitful enemy, who is a master of manipulation and intrigue.

"… See You In the Asgardian Citadel"

- Ragnarra