The central and principal game board is composed of twenty-five points each with four antennae. Each antenna can contain four colours. The goal is to create energy flow by aligning colours. When a loop is created, points are deducted and other points come onto the board.
The simple and addictive concept of FIZZ is to last as long as possible and get the highest score. It's also a game of reflection where chance also plays a large role (positions of the antennae). The well defined presentation and layout of FiZZ is similar to a standard board game where the player can turn and move antennae with the central aim in finding different combinations in order to create energy loops.
The theme of the game is outer space and the player can select one of ten boards that make up the full experience. Each board has a link with an element from our solar system (décor and music linked with a planet).
The principal element of the game is energy and by combining the correct colours, energy fluxes are formed. The bigger the energy loops, the more points the player receives. This basic and overriding game principle is supplemented with bonuses and setbacks. Bonuses are special antennae that help the player whilst the setbacks take the form of broken antennae or exterior elements such as asteroids, meteorite showers, etc. which hinder the players' progression by destructing nodes (Meteorites, Aliens), changing colours (Magnetic storm, Pulsar) or forbidding the node to be moved (Magnetic Spheres).
All features and gameplay ideas are intuitively understood once you start play!
- Exciting expansion of FIZZ's concept with different solo and multiplayer modes: "Infinite Time", "Countdown", "Vs.", "Co-op".
- Single-player modes:
Standard level mode
Infinite same-level mode
Time Attack mode
- Multiplayer game modes:
Vs. mode with infinite time
Vs. mode with limited time
- Up to 4 players in mutliplayer.
- 10 characters with 5 teams: scientists, marines, pilots, computer scientists, and artists.