Revive Hawk with water and the medkit.
Gather your first collectible.
Gather five collectibles in Episode One.
Gather 30 collectibles in Episode One.
Gather all the collectibles in Episode One.
Complete all of Episode One without using the Hint Button.
Use the Journal.
Receive the rapid-tap warning in a Hidden Object scene three times.
Complete a Hidden Object scene without using the Hint Button.
Obtain the Orb.
Solve all the minigames in Episode One without skipping.
Use the Hint Button five times.
Chase away the bees and enter the mysterious Aderan city.
Observe a childhood memory of Jane and her grandfather, Amaro.
Pour the glowing mixture into the base of the sundial.
Complete the Aderan trials of strength, intelligence, and faith.
Properly place the missing items on six statues.
Find the three animal tokens to unlock the Ceremonial Gate.
Arrive at the tower where Jane believes Amaro is located.
Enter the Great Hall and speak with the Elders.
Revisit each page of the Journal.
Build the tower of stones on the far-right platform in the strength trial.
Complete Episode Two without receiving a rapid-tap warning.
Complete Episode Two using the Hint Button no more than five times.
Find a use for the kaleidoscope.
Enter a secret door that leads to a mysterious place.
Find every item in a Hidden Object scene in under 30 seconds.
Find more than half of the hidden collectibles in Episode Two.
Find all 45 hidden collectibles in Episode Two.
Fashion a crude rope and escape through a crack in the floor.
Chase snakes away from the clogged water channel.
Escape the Aderan underground and make it back to the surface.
Miss no more than three taps while shifting the boulder in the cave pool.
Obscure the stone mask's vision in the bath house.
Use the key glyphs to open the door to Amaro's Tower.
Set the quetzal aflame to discover a secret path.
Complete Episode 3: Escape Into Light without using a single hint.
Find your way into Amaro's tower.
Enter Amaro's hidden library.
Reveal the contents of the secret note inside Amaro's library.
Build Amaro's flying machine and escape the tower.
Find all landmarks through the observatory telescope in under two minutes.
Line up all the planets in the celestial observatory in 15 moves or less.
Make a successful emergency landing in your glider.
Discover Amaro's secret workshop behind the waterfall.
Discover the encapsulation cocoon in Amaro's testing chamber.
Venture across a deep gorge on a rickety rope bridge.
Complete the Knight's Tour chess puzzle in Amaro's cave without undoing a single move.
Examine seven symbols of Adera in Part 1 of the episode.
Escape the abandoned plaza and make your way into the jungle.
Find the Radicals' hidden camp and make your introductions.
Complete the Blue Grotto orb game without losing a single node to an orange sphere.
Pop 20 bubbles in the Orb Shifting game within the Jungle Cavern.
Complete the Vine Bridge game in only six moves.
Repair the glass mural and open the path to the corrupted swamp.
Travel back and forth between the same two scenes four times in 30 seconds.
Unlock the orb's ability to see through illusions and take it for a test drive.
Reunite with Amaro.
Find the picture of Jane's mother.
Examine ten symbols of Adera in Part 2 of the episode.
Stop the Elders' plot and save the Aderans from encapsulation.
Complete Episode 5 on Trailblazer difficulty using no hints.
Complete the Glider Wire Puzzle and the Radicals' Camp Wire Puzzle in less than one minute each.
Fill every available space in all three levels of the Wire Puzzle on the falling glider.
Complete the Maze Puzzle in the Great Hall with only 10 maze rotations.
Show your friends what you're doing in Adera by using the Share charm.
Ritual Chamber
Travel back and forth between the same 2 scenes 4 times in 30 seconds.
Find the picture of Jane's mother.
Complete the Glider Wire Puzzle and the Radicals' Camp Wire Puzzle in less than one minute each.