Tom Clancy's Ghost Recon: Advanced Warfighter v1.10 Patch (Retail Version)
Patch for the Retail version of the game
Please be aware that this patch will overwrite your key bindings. To avoid any issues with this you MUST do this and remap your keys through the game interface.
* Numerous HUD fixes to prevent issues with cameras, inventory screens and resupply.
* Animation and lighting fixes for various objects.
* Fixed general synchronization problems in Cooperative and Domination modes.
* Destructible objects are correctly reset when restarting rounds in multiplayer.
* Issues causing user disconnects in multiplayer have been found and fixed.
* You can no longer remain invisible and kill players using grenades.
* Fixed crash that could occur after restarting rounds on Avenues map.
* Player can no longer spawn dead or remain living when the round restarts.
* Zone glitches on two multiplayer maps corrected.
* Game no longer crashes while attempting to open inventory out of Dom zone.
* Helicopters will no longer fall down in certain situations.
* Cooperative objective waypoints correctly appear after spawning into an AI ghost.
* Domination statistics have been adjusted.
* GRAW will no longer run as process priority "High", resolving keyboard problems.
* Coop players can now see status of others in inventory. Gray means loading, yellow is not ready, green means good to go.
* You no longer have to press "Enter" to confirm input in the multiplayer interface. This should fix certain issues users were having with Gamespy login.
* In game chat can now be toggled to be visible or not. Default key for this is "u". You will still receive chat messages when this is hidden.
* Key bindings added for CrossCom actions. It is now possible to reassign the CrossCom previous and next buttons through the game interface. This change will resolve the issue for users with no mouse wheel.
* Landscape meshes for levels tuned and updated for better AGEIA performance.
* Performance increase on bullet hit particles.
* Some stalls have been removed.
* A bug that caused zero vertices in baked fluid meshes has been fixed.
* A bug that caused the rigid bodies from a hand grenade explosion to fall through the ground has been fixed.
* A faster rendering mode has been added for debris particles.
* PhysX effects modified to use the faster rendering mode.