Warhammer 40,000: Dawn of War v1.41 Patch

General Fixes

Killa Kanz now use 4 Support Cap (up from 2)

Tankbustaz have been increased in cost to 75/20 and have had their build/reinforce time increased to 20/15 seconds

Bomb Chuckaz now cost 50/50 (up from 25/25), and the train time has been increased to 25 seconds.

Increased the reinforce cost and reinforce time of Nob squads to 45/10

Increased the cost of the Waaugh banner Bigga Gunz upgrades to 50/50

Added a hotkey for the Mega-Armored Nob

Added a hotkey for the Mega-Armored Nob's Power Surge ability

Removed the starting Slugga Squad for Orks

Reduced the damage that Trakks do to building armor

Reduced the damage that Tankbustas do to building Armor

The Defiler auto cannon's damage has been considerably reduced

Defiler cost changed to 150/260

Increased the damage on the Chaos Lord's Plasma Pistol

Increased the damage on the Sorcerer's Plasma Pistol

Increased the damage on the Aspiring Champion and Raptor Champion's Power Sword and Plasma Pistol

Reduced the damage that the Raptor Bolter Pistol does to builder armor and commander armor

Reduced the amount of damage the Khornate Chain Axe does to vehicles

Increased the HP on the Assassin to 350 (up from 100)

Changed the Assassin's armor type to Commander

Increased the damage Assassins do to Commander Armor

Decreased the cost and build time of Satellite Targeting Resolution to 100/25 30 seconds (down from 150/150 90 seconds)

Weapon Specialization now requires Satellite Targeting Resolution

Fixed the graphic effect for the Leman Russ Battle Cannon (units hit by the battle cannon should now show an effect)

Imperial General and all members of the command squad can now detect infiltrated units

Priests can no longer detect infiltrated units

Priests have been increased in cost and build time to 100/50 30 seconds

Guardsman melee damage versus buildings has been lowered

Techpriest armor has been changed to commander armor

Techpriest HP have been increased to 250

Techpriest Laspistol damage has been lowered

Guard Power and Requisition upgrade bonuses are now closer to those of the other races

Body Armor upgrade has been increased in cost and build time to 100/50 45 seconds

Reduced the training cost of the Assault Marine from 60 to 55

Increased the damage the Space Marine Tactical Missile Launcher does against buildings

Increased the damage on the Force Commander's Power Sword and Plasma Pistol

Increased the damage on the Chaplain's Power Sword and Plasma Pistol

Increased the damage on the Librarian's Power Sword and Plasma Pistol

Increased the damage on the Sergeant and Assault Sergeant's Power Sword and Plasma Pistol

Changed the Hotkey for the Chaplain to C

Added a hotkey for Sniper Training

Changed the Hotkey for Scout Infiltration research

Increased the cost and build time of Melta Bomb Research

Increased the duration of the Eldar Entanglement ability to 7 seconds (up from 3)

Reduced the research times for the Eldar Infantry Accuracy Upgrades

Reduced the research times for the Eldar Infantry Health Upgrades

Increased the effectiveness of the Eldar Infantry Accuracy Upgrades

Increased the effectiveness of the Eldar Infantry Health Upgrades

Removed the phantom slag deposits on Battle Marshes

Fixed an issue where DOW used the WA maps in Automatch games.

Fixed an issue where hotkeys stopped working after player pressed Alt-Tab to switch between game and other applications.

Fixed a rare crash when player logged in to Online game.

Fixed occasional crash due to memory leak where the Army Painter would crash after being open for more than 10 minutes.