have posted a short interview with the guys at Eagle Dynamics, the team behind the development of Lock-On: Modern Air Combat. In this interview they cover a variety of topics including user end modification and campaign gameplay. Heres a question:

    "IGamer: What sort of campaign mode can we expect? what elements make up the campaign mode? (i.e. RPG style skill improvement, rank increments, credits for better planes etc).

    There are four campaigns, one each for the F-15C, A-10A, Su-27, and Su-25. These campaigns are composed of hand-crafted missions that include random elements. Additionally, the world-state is saved between each mission. As such, the factory you destroyed in one mission will still be destroyed in later missions. As a result of single and campaign missions, pilot log books will be updated. Log books will include many flight statistics, promotions, and medals."