Runestone Game Development announced today that Seed, its upcoming genre-shattering massively multiplayer game, will officially launch on Tuesday, May 2nd, 2006.
Runestone has afforded the testing stage slightly more time to improve player experiences for load and connectivity.
"The testing of the title thus far has been a great success, and we have our testers and hard working development team to thank," said Lars Kroll Kristensen, CEO. "Although we are slightly pushing our original release date, the extra month will ensure that we have ample time to now pay our full attention to the story engine and NPC interaction experience."
Runestone has focused on making the NPCs varied and interesting to work with. All NPCs in Seed have their own behaviors, motivations and goals, powered by a sophisticated AI engine with distinct emotion, knowledge, and event response systems. They remember, and they judge. The NPCs have been paired with a unique template story system that creates stories according to the playing style and role of each player.
"We are taking every step to make sure Seed is a high-quality game," continued Kristensen, "and we feel that this short delay will help ensure that we're able to present a solid gaming experience to our loyal community."