IGN got a chance to talk with Warren Spector about various subjects including Deus Ex 2: Invisible War, game design, the Matrix Reloaded and Half-Life 2:
IGN: Deus Ex games are always known as a "Warren Spector" game, and a lot of the credit gets taken away from the team. How do you feel about that?
WP: I hate it. I hate the fact that so much credit goes to individuals in this business. I'm human, and obviously I enjoy attention; "Hey, shine the spotlight on me, rah rah rah," but there's Orson Welles, a pretty talented filmmaker, and there's a quote that I absolutely love. He said, - I'm probably going to get this a little wrong - "A writer needs a pen, an artist needs a brush, and a filmmaker needs an army." And if anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.