The Natural Selection Half-life mod team have announced the release date of version 2.0 of their mod, namely Thursday 31st July 2003. Here is a list of some of the new features:

  • Highly improved server CPU performance that uses much lower resources than previous versions, for larger games or more game servers per CPU.

  • Simplified resource model and fundamental game re-balancing for faster, more varied and more intense gameplay.

  • New alien upgrades allow aliens to detect human pheromones, be silenced while attacking, and build structures that cloak all nearby players and structures. New abilities allow the Onos to stun enemies with Stomp and Devour them whole.

  • New visuals mean Skulks rotate to align to walls when running along them, sentries puff smoke when firing, and alien structures explode in a burst of slime when destroyed. Many new sounds lend a slicker sci-fi feel.

  • Four new maps and tweaked and balanced existing maps for all new gameplay. Take a ride on a lost colony ship and get a view into space, or take the battle to the rock tunnels of a deserted and "re-colonized" mine shaft.

  • New commander mode makes commanding easier then ever. Hotgroups, squad support, a "select all" button, the ability to locate marines in need of orders, ammo or health packs, and re-bindable hotkey support.

  • Full support for competitive play through tournament mode, handicapping, VALVe's Anti-Cheat support (VAC) and large-scale match broadcasting through Half-life TV (HLTV). First-person view is now supported while playing or spectating.