HomeLAN have posted a Q&A with VUGames' Mike Jacob and Swingin' Ape Studios Steve Ranck about Metal Arms, the upcoming console action game:
HomeLAN - What can you tell us about the graphics engine that the game will use?
Jacob and Ranck - Swingin' Ape Studios developed its proprietary cross-platform engine, called Fang, specifically for Metal Arms. Since Fang was designed from the ground up to run extremely fast and efficiently on consoles, it allowed us to write the game code once and snap it onto the Xbox and GameCube versions of Fang, which saved us a lot of time. The engine has multiple renderers, each specializing in a type of rendering like, for example, world geometry, particles, objects, effects, etc. Fang has an incredibly powerful lighting engine that the game's rich and varied environments certainly take advantage of. Outside of rendering, Fang has many efficient engines, including a physics engine designed to accommodate the game's complex damage system.