HomeLAN chats with Bryant Bustamante of Luxoflux about their upcoming PS2-Xbox crime action game, True Crime: Streets of LA:
HomeLAN - What can you tell us about the graphics engine that the game will use?
Bryant Bustamante - The graphics engine is custom created in house to take the maximum advantage of both the PS2 and Xbox. This allows us to create new rendering methods and a great deal of custom effects that would not be possible with an off-the-shelf rendering engine. For example we have created custom code for generating our road and terrain data from splines and patches. This allows us to dynamically create different levels of detail as well as create new geometry at run time. Our engine team also creates custom low-level rendering code for each platform to handle effects like dynamic lighting, character animation, shadows, bump and specular mapping, water, etc. That way each target platform looks as good as possible and we do not have to build the game to the lowest common denominator.