Adventure Gamers have posted a summary of their interview with Jane Jensen about her new adventure game:
Jane compared the mild arcade sequences with the ones that were traditionally in Sierra's games, using the 'crossing the swamp' puzzle from King's Quest as an example. There will be absolutely no pure action such as jumping or shooting.
When asked about the puzzles for the game, Jane said she was working on many different kinds of puzzles in a conscious attempt to mix up the gameplay a bit. "In Gabriel Knight 3 there was quite a long puzzle sequence called Le Serpent Rouge that was sort of a big riddle," she said. "We're doing some of that [type of puzzles], but in much smaller chunks."